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CINEMATIC DESIGN RESUME

Over a decade of AAA experience has developed both a strong instinct for the creative process and the ability to deliver world class content before deadlines, despite technical hurdles. I approach each gameplay feature with a wealth of technical experience and a strong ability to find solutions and adapt to new technology and complex and nuanced workflows that we so often encounter in this medium.  I work well with others and have a thorough understanding of each discipline and what is needed from each to bring a feature to completion. As games continue to push what is possible in cinematography, I am proud to be on the frontlines of that movement and I pledge to continue exploring new ways to improve and grow as an artist and camera designer.

SKILLS

  • 15 years of experience in cinematic design on 6 shipped multi-platform AAA titles

  • Strong track record of delivering under pressure and across disciplines

  • Strong sense of cinematic language: Composition, lighting, pacing, camera and character animation, editing

  • Excellent communication skills- ability to lead and collaborate across multi-cultural international teams and disciplines (mission, combat, environment, lighting, vfx), and outsourcing resources

  • Procedural/run-time camera design for seamless transitions from gameplay to/from IGCs - (Maya, proprietary animation tools, Unreal Sequencer)

  • Project-proven skills in team management, organization, and creative problem solving and debugging

  • Visual node-based scripting: Unreal Engine 5 Blueprints

  • Cinematic scene assembly/layout, Pre-vis (3DS Max, Maya) blocking cameras, characters, and geo

  • Combat/Encounter and mission design with a focus on character, controls, camera

  • Cinematic tool/pipeline development

  • Project management: Jira, Shotgun, Source Depot, Perforce

  • Documentation of procedures, process, and tools - Confluence

  • Broadcast field production – Camera operation, replay, technical director, Audio, lighting, script development

  • Post Production – Editing, Audio mixing, Media management, web video optimization, (CS6, AE)

 

                                  

EXPERIENCE         

LIGHTSPEED LA – Associate Lead Camera Designer                                                         2.2024-Present

IP – The Last Sentinel

  • Player camera system design – Combat presentation cameras, Camera world collision system, Auto orbit/follow camera, Traversal cameras

  • Vehicle camera systems

  • Content creation tools, Pipeline dev w/ENG team, wrote design specs for engineering support, tracked dependencies

  • Project management – Jira/Excel, planned camera roadmap and task management

ACTIVISION/BLIZZARD: Senior Cinematic Artist                                                                5.2022-2.2024

IP – Diablo IV

  • Designed run-time cinematics using a library of pre-existing animations

  • Worked across teams/Disciplines (Narrative, FX, Lighting, Animation)

  • Developed new cinematic features, owned/maintained content and sustain

  • Helped with accessibility content/camera menu

  • Created cinematic marketing content            

  • Cinematic Layout

 

Crystal Dynamics: Senior Camera Designer                                                                            1.2018-5.2018

IP – Marvel’s Avengers

  • Owned and built out systemic combat/traversal/ranged cameras

  • Scripted systems to create run-time presentations for finishers and heroic presentations (ISS/QTE)

  • Acted as liaison between FX artists, level designers, animators, designers, and engineers

  • Boss fight camera design, camera design for different gameplay modes

  • Designed camera shake system, mitigated combat chaos with camera design systems (Camera collision/NPC fade)

  • Documented systems, oversaw outsourcing use of systems and tools

  • Defined objective camera rules to help guide content creation

  • Lead team of camera designers to deliver high quality conten

  • Assisted combat animation, melee/ranged combat design

  • Developed player camera menu options (Target assist, camera proximity, camera shake intensity)

 

COLOR CREATIVE:  Freelance                                                                                                2.2017-12.2017

  • Video Editing

  • Color Correction/Motion GFX                                                          

 

MONOLITH GAME STUDIOS: Senior Artist                                                                            2.2016-2.2017

IP - Shadow of War

  • Combat camera animation/design

  • Developed gameplay feedback library- Camera shake/padshock

  • Skill tree camera support

  • Procedural game play camera Design/animation

 

343 INDUSTRIES: Game play Capture Artist                                                                           9.2015-1.2016

IP – Halo 5 Guardians

  • Edited sizzle pieces for press kits

  • Live Broadcast engineer/Technical Director                                           

 

TURN 10 STUDIOS: Lead Cinematic Artist                                                                             11.2010-1.2015

IP - Forza Motorsport 4, 5, 6

  • Lead Capture/Editor on marketing videos

  • Developed Capture tools/pipeline

  • Procedural game play cameras/cinematics and presentation for different gameplay modes

  • Helped develop cinematic pipeline on a launch title. (Xbox One)

  • Lead cinematics team of 2 designers, ramped up new designers

  • Partnered with leads across teams to develop visual language and product style to adhere to art direction

 

 

CLAIRITY PRODUCTIONS, LLC, Owner                                            08.2010-Present

  • Weddings, Short films

  • Live events/Concerts

  • Promotional video spots

 

SAFECO FIELD VIDEO OPERATIONS                                               8.2010-2.2017

  • Editor/Creative director of Athlete motivational video spots

  • Replay Operation, Camera operator, Technical Director

 

SEATTLE SEAHAWKS                                                                           8.2011-2.2017

  • Camera operation

  • Lighting technician

 

EDUCATIONAL EXPERIENCE    

EDWARD R. MURROW COLLEGE OF COMMUNICATION

  • Bachelor of Arts in Broadcast Management

  • Business Minor

 

References

Brian Yu - Lightspeed LA  – Gameplay Director

Remi LaCoste -Crystal Dynamics – Game Director

Tim Dean- Turn 10 - Cinematic Director

George Zimmet- Monolith - Presentation Director

Rocky Newton- Monolith – Realization Presentation Lead