LIGHTSPEED LA – Associate Lead Camera Designer
The Last Sentinel (2.2024-Present)
· Player camera system design – Combat presentation cameras, Camera world collision system, Auto follow camera, Traversal cameras
· Vehicle camera systems
· Content creation tools, Pipeline dev w/ENG team, wrote design specs for engineering support, tracked dependencies
· Gameplay Camera Design, Combat design and Systemic Presentation Design, In game cinematics
· Project management – Jira/Excel, planned camera design roadmap and task management
· Lead company culture “Active” Club with monthly budget