LIGHTSPEED LA – Associate Lead Camera Designer                         

The Last Sentinel (2.2024-Present)                 

·       Player camera system design – Combat presentation cameras, Camera world collision system, Auto follow camera, Traversal cameras

·       Vehicle camera systems

·       Content creation tools, Pipeline dev w/ENG team, wrote design specs for engineering support, tracked dependencies

·     Gameplay Camera Design, Combat design and Systemic Presentation Design, In game cinematics

·       Project management – Jira/Excel, planned camera design roadmap and task management

·       Lead company culture “Active” Club with monthly budget